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Old Jun 11, 2010, 08:19 AM // 08:19   #21
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Quote:
Originally Posted by Zeff Nut View Post
Each player can get one and you can replenish them as much as you want, btw, if you die, you're res'd right in the spot to grab the beacons
So, it means that puggin this is awesome?

Awesome!
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Old Jun 11, 2010, 08:48 AM // 08:48   #22
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Welp, just finished the mission by H/Hing on my Mesmer--the most excruciating two hours I've spent in GW. I had no difficulties whatsoever with my Rit, so maybe it was just the luck of the spawn. Looks like Anet really is encouraging us to play together.

The infusion thing made little difference; Alesia still died in two hits. I propose in the WiK climax, it is revealed she purposefully sucked in order to support the Mantle. A public beheading would be a fitting end.
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Old Jun 11, 2010, 08:56 AM // 08:56   #23
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Must have been a lucky PUG for me - no drama, just a nicely paced kill-fest. As for the whole QQ about the tedium/difficulty/rewards balance, remember, nobody is holding a gun to your head and forcing you to do the WiK stuff

And finally - please feel free to gently mock people who appear to insist on doing the new quest in HM
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Old Jun 11, 2010, 09:18 AM // 09:18   #24
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I got 7 k and an elite ele tome by pugging this mission on HM. I luv it. Tough knowing the nature of this forum, some people will find a reason to whine about it and diss Anet.

(reads rest of thread)

I knew it.

Face it kiddos, if you don't like this mission that only means you hate the core gameplay and just want free rewards.

Last edited by EPO Bot; Jun 11, 2010 at 09:23 AM // 09:23..
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Old Jun 11, 2010, 09:25 AM // 09:25   #25
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I don't see what the big fuss is about. I ran 9 different professions through this quest already and I'm currently doing it with my monk, all with heroes. (dual accounts) This is actually fun for me. Lots of enemies to slay. Never a dull moment. Takes me approximately 30 minutes in normal mode to complete. Never stopping to rest and aggroing large mobs. Don't know how it could take 1-2 hours to complete this. No consumables either.

Divert Hex hero monk
HB Hero monk
AoTL/Curse Hybrid Hero Necro
SoGM hero Rit
SoS/Restore Hybrid hero Rit
Panic hero Mes
Me
My other account

PS: I found of all my professions my Assassin completed this the quickest.

Last edited by byteme!; Jun 11, 2010 at 09:51 AM // 09:51..
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Old Jun 11, 2010, 09:30 AM // 09:30   #26
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Took me almost an hour with h&h. But I really like the new WiK quests. Because it's more fun to fight these enemies (Dual profs). In HM I would really need an second player, otherwise it's just to hard I think.

Last edited by Warvic; Jun 11, 2010 at 09:32 AM // 09:32..
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Old Jun 11, 2010, 09:32 AM // 09:32   #27
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Quote:
Originally Posted by byteme!

Don't know how it could take 1-2 hours to complete this.
Quote:
Originally Posted by byteme!

all with heroes. (dual accounts)

...

Divert Hex hero monk
HB Hero monk
AoTL/Curse Hybrid Hero Necro
SoGM hero Rit
SoS/Restore Hybrid hero Rit
Panic hero Mes
Methinks you answered your own question.

Last edited by -Makai-; Jun 11, 2010 at 09:34 AM // 09:34..
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Old Jun 11, 2010, 09:35 AM // 09:35   #28
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Originally Posted by Sante_Kelm View Post
Methinks you answered your own question.
My completion times wouldn't automatically double if I decided to use heroes AND hench. I still don't see how it can take so long. It's not DoA. Only thing I'd replace is my Mesmer, and 2 Monk heroes with hench and 1 other. The brunt of my damage remains the same. SoGM, SoS, AoTL and myself. Heck with small mobs you can literally go afk and let the heroes do the work. Heroes are awesome at casting splinter weapon on minions since that update not too long ago. Toss in some death nova, putrid bile, mark of pain, and blood ritual to keep your momentum going and things just go boom. Not to mention the SoGM and SoS spirit walls. You don't even have to worry about priority targets (healers). Just "C" space your way through everything.

Last edited by byteme!; Jun 11, 2010 at 10:03 AM // 10:03..
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Old Jun 11, 2010, 10:13 AM // 10:13   #29
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I don't see why you guys are complaining so much about the mission. I did it with h/h in HM with little difficulty. The only thing I can suggest is for anet to give alesia an offhand :\
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Old Jun 11, 2010, 10:41 AM // 10:41   #30
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Quote:
Originally Posted by byteme! View Post
I don't see what the big fuss is about. I ran 9 different professions through this quest already and I'm currently doing it with my monk, all with heroes. (dual accounts) This is actually fun for me. Lots of enemies to slay. Never a dull moment. Takes me approximately 30 minutes in normal mode to complete. Never stopping to rest and aggroing large mobs. Don't know how it could take 1-2 hours to complete this. No consumables either.

Divert Hex hero monk
HB Hero monk
AoTL/Curse Hybrid Hero Necro
SoGM hero Rit
SoS/Restore Hybrid hero Rit
Panic hero Mes
Me
My other account

PS: I found of all my professions my Assassin completed this the quickest.
Must have done something wrong then, dunno why but the part of the kill the 10 mobs part whiped my entire party. I didn't have so much trouble ever in the game, I had less trouble doing DoA.
All of a sudden I was facing a 20+ group of people that had more monks, more rezzers and there I was with my low level henches. Everyone I killed was rezzed in seconds.
I managed to finish it but I can reccomend anyone still doing this quest is to PUG and bring frozen soil.
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Old Jun 11, 2010, 10:43 AM // 10:43   #31
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Originally Posted by Mouse at Large View Post
And finally - please feel free to gently mock people who appear to insist on doing the new quest in HM
I don't know about the others, but I was doing Wanted: Sevaan at the same time so doing both at once in HM just seemed convenient.
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Old Jun 11, 2010, 11:00 AM // 11:00   #32
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Quote:
Originally Posted by Zeff Nut View Post
Each player can get one and you can replenish them as much as you want, btw, if you die, you're res'd right in the spot to grab the beacons
Good thing, i kinda overlured a bit at Shaemoor... My rezzers were dead and i was about to leave, good thing i saw your post.

Would be nice if we could have taken G.O.X for some REAL corporal punishment.
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Old Jun 11, 2010, 11:07 AM // 11:07   #33
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I wiped at the entrance to Shaemoor as well. I'm pretty sure I didn't pull carelessly. It seemed to me like another group just rushed in from very far away.
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Old Jun 11, 2010, 11:19 AM // 11:19   #34
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H/H on a paragon HM 1 hour 12 mins.
MoP Nuker + Imbasin with heros 38 mins NM

Loving the new content, but the rewards do annoy me, guildy got a mini Livia, I got 3 medals, some kind of cheese i think and a 100g scroll
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Old Jun 11, 2010, 11:28 AM // 11:28   #35
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Originally Posted by Sante_Kelm View Post
Alesia still died in two hits. I propose in the WiK climax, it is revealed she purposefully sucked in order to support the Mantle. A public beheading would be a fitting end.
/signed :P
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Old Jun 11, 2010, 11:29 AM // 11:29   #36
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I never did the first part of the quest, I went straight to the temple and killed all the groups, tried the lever and it wouldn't budge - killed the boss on top of the stairs tried the lever again and the door opened, went to mursaat group and killed them and... mission completed!

Basically I couldn't figure out how to get to the required boss so assumed I had to go through the temple to get to him.

Btw. what are beacons

Quote:
Originally Posted by aspi View Post
All of a sudden I was facing a 20+ group of people that had more monks, more rezzers and there I was with my low level henches.
I assume you were doing it on normal since you mention the henchies being low level

So the problem is that your group isn't properly balanced, specifically you are doing too little damage thus killing the mobs too slowly and you end up getting swarmed.

You shouldn't need more than one healer aside from Alesia, I didn't even use a full healer I brought my necro/rit healer that really is for HM and basically the damage part doesn't really work in normal (Spoil Victor) but I didn't bother to change it (I guess it works on the Mursaat). Aside from that I had protective spirit on my MM and hex eater signet on my Mesmer that's all the defensive skills I had.

Quote:
Originally Posted by Gli View Post
I wiped at the entrance to Shaemoor as well. I'm pretty sure I didn't pull carelessly. It seemed to me like another group just rushed in from very far away.
In fact they do, the groups are spawns.

Last edited by majoho; Jun 11, 2010 at 11:35 AM // 11:35..
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Old Jun 11, 2010, 11:37 AM // 11:37   #37
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Anyone try this mission without henchmen? Just a player and 3 heroes? It might sound handicap, but it made the mission easier for me.
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Old Jun 11, 2010, 11:57 AM // 11:57   #38
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Why would it be easier?

And since you said it made it easier you must have tried with henchies and failed. (hint don't use melee henchmen)
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Old Jun 11, 2010, 12:45 PM // 12:45   #39
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Quote:
Originally Posted by majoho View Post
I never did the first part of the quest, I went straight to the temple and killed all the groups, tried the lever and it wouldn't budge - killed the boss on top of the stairs tried the lever again and the door opened, went to mursaat group and killed them and... mission completed!

Basically I couldn't figure out how to get to the required boss so assumed I had to go through the temple to get to him.

Btw. what are beacons


I assume you were doing it on normal since you mention the henchies being low level

So the problem is that your group isn't properly balanced, specifically you are doing too little damage thus killing the mobs too slowly and you end up getting swarmed.

You shouldn't need more than one healer aside from Alesia, I didn't even use a full healer I brought my necro/rit healer that really is for HM and basically the damage part doesn't really work in normal (Spoil Victor) but I didn't bother to change it (I guess it works on the Mursaat). Aside from that I had protective spirit on my MM and hex eater signet on my Mesmer that's all the defensive skills I had.


In fact they do, the groups are spawns.
Well there is nothing wrong with my damage output, every single one of them drops in one or two seconds. Me being N/a with the normal setup and my necro's with rit skills.
The problem was more that at the entry of sheamor(sp?) the group was so large that it was close to impossible to pull one group. I ended up parking my h/h between the houses further up the road and started pulling and running. It worked in the end I finished it on my Sin and my Necro. Warrior died a horrible death but I suck at warrior. Never liked that char anyway.
Next up is my ranger.
But seeing from your story I might aswell try your approach, the asuran beacon is only handy for casters anyway.
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Old Jun 11, 2010, 12:50 PM // 12:50   #40
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Well I agree you should be flagging hh back then aggro one group, even if a second group follows at least you won't get a third
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